The update to pyPolyCSG:
- Improves the robustness, at least on my existing scripts
- Improves the speed of performing Boolean operations
- Fixes a bug where vertex normals and texture coordinates were treated as vertices (thanks to Ryan Rix for finding this)
- Adds the ability to transform polyhedra by a 3x3 or 4x4 matrix (again thanks to Ryan Rix!)
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