Wednesday, April 4, 2012

Hex-Meshing Paper Published!

Quite delayed in posting this, but my paper, All-Hex Mesh Generation via Volumetric PolyCube Deformation (joint work with Alla Sheffer and Eugene Zhange) was published in SGP2011! This paper dealt with how to automatically generate a lego-like PolyCube version of an object that could then be meshed with hexahedral elements (distorted cubes).  This is a very difficult problem with big application in industry, although this paper is just a stepping stone in the road to automatic all-hex mesh generation.

The image above shows a PolyCube automatically generated from the geometry that is hex-meshed on the right.  Only hexahedral elements are present in the output mesh and the minimum element quality is often very high, although this is not guaranteed by the method.

No comments: