There's not much to this post, just a simple class to help out with OpenGL selection. I've used it in my PhD project to implement a basic 3D paint utility. If you have an existing class for rendering scenes, you can extend that to include basic object selection by deriving from the OpenGLSelection class and implementing the DrawSelection method, using the OpenGL name stack. Selection can then be performed using the RenderSelection method, which takes the current mouse coordinates and returns the number of potentially selected objects along with a list of their IDs.
An example of usage is included in the header, use the code for whatever you'd like.
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